

Helping others might be the moral decision, but can you truly afford to, and even if you survive the cold, can you survive your guilt? The city becomes a reflection of you, and the fate of the people, your actions. The presence of these hard choices gives Frostpunk a whole other layer of depth and emotional chaos.

Not everyone is satisfied, but that is the price to pay for survival. engage in drinking and prostitution, or go to the extremes of order or religious zeal. Frostpunk wants you to feel uncomfortable, but ultimately justified when you pass laws that let the citizens let off steam in the Fighting Pits. It is these reflections that might force your hand to make some radical choices. Do you want to put the children into shelters, or send them to work to improve efficiency? Are the sick survivors put into homes and take up space, or do you opt for the radical treatment that might cure them or leave them as amputees? Each and every decision you make is judged instantly, with the people’s Discontent and Hope a reflection of your management and choices. It fleshes out the current predicament you are facing, and alongside some relief and some horror, these discoveries could easily make or break your society.Īs the leader, tough decisions are a daily routine. Having a Beacon allows scouts to be sent out to various points of interests beyond your city, as you discover the world beyond yours. Paths through the snow will put considerable stress on your workers’ health, but building a steam hub might just be asking too much, it becomes a balancing act once more.Īs you will come to learn, you are not alone in this struggle. Heat maps will help in planning, and you have to consider the spaces and access to the various resources as you build up your city. The way you layout your buildings is important as well, and could easily be the key to a loss or success. Better homes or more steam hubs will keep your people happy, and more importantly, healthy to carry on working.
#Frostpunk review generator
The surrounding area of the generator is only so big, and with temperatures threatening to drop with each passing day, you cannot afford to be caught unawares. People become yet another resource to manage, and your task gets harder and harder.Īt the same time, heat becomes an issue. But resource gathering is just the tip of the iceberg (hehe), soon you will need hunters, researchers, cooks, and many more as your community grows. Managing your workforce is key to survival in Frostpunk, with workers and engineers sharing the workload. At -20 degrees, you have to worry about coal to keep the generator running, wood to construct shelters, food to feed the people, and steel for more advanced construction.Īt least these resources are around you, albeit in small quantities. With an Earth completely frozen over, you lead your band of survivors to one of the last remaining steam generators with little to spare.

A city-builder like no other, this is one tense ride to the end in every game of Frostpunk. Not from the people, the cold, or the dwindling resources that can wreck your entire community. There is no comfort here, just compromise, and you are never safe. The decisions that fall on your lap are universally dilemmas that will result in both loss and gain.

Similar to developers 11 bit studios’ previous title, This War of Mine, Frostpunk almost always have you on the ropes. The cold is the eternal enemy in this brutal world, but your fellow survivors are sometimes no better, you have to survive, no matter the costs. The answer to that, in Frostpunk, is definitely no.
