

Besides the arena tower, no monster can quickly kill su I hate the feeling of being interrupted by monsters. I don't know how exactly I would rank Ingrid, but I'll still pick her over Su any day. If you had Super Armor, you still dealt damage, but couldn't avoid taking damage. Imagine you need to quickly jab at the opponent to interrupt them, but instead do one of the slow combo finisher moves instead and get hit in the process. And while it's cool she can dodge and retain her combo sequence, it presents a little problem: timing. First and foremost, majority of her standard attacks lack meaningful cleave, making it virtually single-target. Su's combo attacks are unique, but work clunky in practice. In that regard, it can be a double-edged sword. Not only that, but Super Armor can make you oblivious that you're losing health. Without it, she gets interrupted too easily. It's not a benefit per se for Su it's a requirement to play as Su. Originally posted by Tomowatt:Super Armor does protect from being interrupted, but that's about it. After the sword dance is finished, a Nakuryuusou cleans up a large area of surrounding enemies, and then shinryuuga continues to attack with super armor. Nakuryuusou can also give enemies a wide range of attacks. This means that you can fight monsters crazy and never worry that the combo will be interrupted. * NOTE: Shinryuuga can continue to be used immediately after the super armor expires. For example, before fighting the boss, you punch 8 times, and then you can directly slash with the sword when you see the boss. For example, if you hit an enemy 8 times and then dodge for a period of time, the subsequent combo can be saved. One more thing, su's blade dance can retain subsequent attacks. Then your attack cannot be interrupted by the enemy. Su is much better than ingrid, as long as 2 green build allow you to have super armor through shinryuuga. But, Green build does sound pretty good for PvP with all the CC it has.īut is she the worst character? Hmm, I'm not willing to take that title from Su yet, based on my experience. I prefer the red build because of how well my supporters synergize with it - and it has very useful Slow and Speed Up -effects. Well, I don't really use Blue build anyway.

I mean, is it a Damage-Over-Time effect? If so, how much damage does it do and how often? I have to say: I have no idea what Hellfire does. Which makes me wonder: how hard does her combo finisher hit at Lv. I'd like to also add that Ingrid's combo attack feels like it goes on forever. This makes me believe she's a more skill-focused character like Shiranui, as opposed to Asagi who seems to focus almost solely on standard attacks. No good gap-closer, and, like you mentioned, cannot hit enemies on the side with the initial attacks. Originally posted by Tomowatt:True, her basic attacks are very clunky. So, Ingrid is very strange and very bad, this is my opinion. Normal attacks cannot quickly sweep the enemies in front and sides, and the efficiency is particularly low. Therefore, her characteristic Hellfire has no value at all, it needs to burn for at least 15 seconds to make sense. I believe most people will choose three green supports instead of the hellfire given by blue supports. (Normal attacks are swinging the sword on the spot, not chasing the enemy)ģ, Piercing dragon with two blue supporters, only gave the opponent 5 seconds of hellfire, What a useless skill it is.And when you use 3 green supports, you can have 3 stun skills, evil flare, evil heat blast, and crescent slash. The first three normal attacks are straight stabs, which causes her attack to have a blind spot in the first 2 seconds -This means that you cannot attack the enemy on the side within the first 2 seconds.Ģ, The demon swordmanship skill strengthens the normal attack, but the action is too slow, and only the last blow can slash in a wide range. Instead, she uses ordinary fencing attacks. 1,The weapon she uses is a two-handed long sword, not a rapier.
